

You’re not wrong, but good luck watching out for a vehicle approaching you at a 30 mph differential (which is what I recall from fortnine covering the topic years ago) from behind.
Yes, I downvote youtube links.
You’re not wrong, but good luck watching out for a vehicle approaching you at a 30 mph differential (which is what I recall from fortnine covering the topic years ago) from behind.
Fair enough, but I think as long as you don’t let it extend to where players are trying to do things that they shouldn’t with their actions, encouraging them to describe their character flicking a sword around the opponent’s shield strap is encouraging them to engage with the scenario in a different way than just seeing stat numbers listed on a square.
I also think that the reactions in combat are exactly what you should be after. I love seeing a player take the ‘nontactical’ move that isn’t what they designed it to do (so a rushing charger kill everything in one hit character taking a shielding action).
Fate is probably my favorite system I’ve played. It’s somehow got this magic that lets people really jump into scenes and their characters that other more crunchy systems don’t.
I like the concept of RP, but man do some groups struggle to pull it off. I also (don’t lynch me) think that combat should be an RP experience. That could be my love for certain systems where you get bonuses for good, accurate descriptions and not simply, “I roll. I hit. I do X damage.”
He’s pretty much the perfect example of pulling the ladder up behind you with his policies about disabled people. You could throw in there the eventual instance of the inner circle turning against him, but that hasn’t happened quite yet.
Fuck Dolan, and fuck whoever is trying to suck his cock so hard that they’re actually stopping and removing people wearing a shirt criticizing him. Like, how much of a simp do you have to be to act in the interest of a boss? If you’re a security dude, just shrug and say you missed what the shirt said.